In the making

Flicco Britannia

One valley in Wessex, played through time. Farm it, build it and defend it, age after age.

For primary schools (KS2, ages 7 to 11), and anyone who loves history.

An Iron Age farm of the Atrebates: thatched roundhouses, grain pits and a gate in the rampart, with the villagers at work

The chapters

The same valley, age after age

Each chapter plays on from the last, or starts on its own. Roundhouses still stand beside the first villa; the villa’s ruins stand beside the Saxon hall. Children see what changed, and what carried on.

To come
Chapter 1

Hunters and first farmers

c. 8000–2500 BC

A hunters’ camp by the river; then the first fields, a long barrow, a henge.

To come
Chapter 2

The Bronze Age

c. 2500–800 BC

Roundhouses, field systems, round barrows on the skyline.

The Iron Age farm
Chapter 3

The Iron Age

300 BC – AD 43

A farm of the Atrebates: roundhouses, grain pits, a hillfort on the hill, and news of Caesar.

The Roman villa and its fields
Chapter 4

Roman Britain

AD 43–410

The road comes through; the farm becomes a villa, with a market, a temple and a bath house.

The Anglo-Saxon village
Chapter 5

The Anglo-Saxons

AD 450–789

Britons and newcomers build halls and sunken huts beside the fallen villa.

To come
Chapter 6

Vikings and Alfred

c. 790–1066

Raids, then the Great Army; Alfred’s burh at the river crossing.

How do we know?

History from the evidence

Every building, milestone and event in the game has a note on the evidence behind it, from the finds that archaeologists dig up to what the Romans wrote down. Find something as you play and it goes in your museum.

Where the game bends history to make it play, it says so plainly.

Roman Britain: the villa, its granary and fields, and soldiers on the move

Build in peace

Build your farm at your own pace, tick off milestones, and read what really happened in your chronicle.

Tribe against tribe

The tribe across the river wants your cattle! Train your warriors and defend your farm. Fighting is a re-enactment, with no blood.

A real battle

AD 44: the Roman army marches on a hillfort. Will you attack, or defend the walls?

For teachers

Made for the classroom

Built round the KS2 history curriculum, and its big ideas rather than facts to memorise: chronology, change and continuity, and how we know.

  • Plays in the browser on Chromebooks, iPads and older laptops
  • No ads, no chat, nothing collected from children
  • A guide for the first game, and an edition for younger players
Register your school’s interest
Flicco Britannia’s front page, with its chapters